initcommit osclsk prototype
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120
daisy/Drum/Drum.cpp
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120
daisy/Drum/Drum.cpp
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#include "daisy_seed.h"
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#include "daisysp.h"
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// Use the daisy namespace to prevent having to type
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// daisy:: before all libdaisy functions
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using namespace daisy;
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using namespace daisysp;
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// Declare a DaisySeed object called hardware
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DaisySeed hardware;
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Oscillator osc;
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WhiteNoise noise;
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AdEnv kickVolEnv, kickPitchEnv, snareEnv;
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Switch kick, snare;
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void AudioCallback(AudioHandle::InterleavingInputBuffer in,
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AudioHandle::InterleavingOutputBuffer out,
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size_t size)
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{
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float osc_out, noise_out, snr_env_out, kck_env_out, sig;
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//Get rid of any bouncing
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snare.Debounce();
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kick.Debounce();
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//If you press the kick button...
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if(kick.RisingEdge())
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{
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//Trigger both envelopes!
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kickVolEnv.Trigger();
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kickPitchEnv.Trigger();
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}
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//If press the snare button trigger its envelope
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if(snare.RisingEdge())
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{
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snareEnv.Trigger();
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}
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//Prepare the audio block
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for(size_t i = 0; i < size; i += 2)
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{
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//Get the next volume samples
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snr_env_out = snareEnv.Process();
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kck_env_out = kickVolEnv.Process();
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//Apply the pitch envelope to the kick
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osc.SetFreq(kickPitchEnv.Process());
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//Set the kick volume to the envelope's output
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osc.SetAmp(kck_env_out);
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//Process the next oscillator sample
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osc_out = osc.Process();
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//Get the next snare sample
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noise_out = noise.Process();
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//Set the sample to the correct volume
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noise_out *= snr_env_out;
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//Mix the two signals at half volume
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sig = .5 * noise_out + .5 * osc_out;
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//Set the left and right outputs to the mixed signals
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out[i] = sig;
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out[i + 1] = sig;
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}
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}
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int main(void)
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{
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// Configure and Initialize the Daisy Seed
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// These are separate to allow reconfiguration of any of the internal
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// components before initialization.
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hardware.Configure();
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hardware.Init();
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hardware.SetAudioBlockSize(4);
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float samplerate = hardware.AudioSampleRate();
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//Initialize oscillator for kickdrum
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osc.Init(samplerate);
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osc.SetWaveform(Oscillator::WAVE_TRI);
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osc.SetAmp(1);
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//Initialize noise
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noise.Init();
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//Initialize envelopes, this one's for the snare amplitude
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snareEnv.Init(samplerate);
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snareEnv.SetTime(ADENV_SEG_ATTACK, .01);
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snareEnv.SetTime(ADENV_SEG_DECAY, .2);
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snareEnv.SetMax(1);
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snareEnv.SetMin(0);
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//This envelope will control the kick oscillator's pitch
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//Note that this envelope is much faster than the volume
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kickPitchEnv.Init(samplerate);
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kickPitchEnv.SetTime(ADENV_SEG_ATTACK, .01);
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kickPitchEnv.SetTime(ADENV_SEG_DECAY, .05);
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kickPitchEnv.SetMax(400);
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kickPitchEnv.SetMin(50);
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//This one will control the kick's volume
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kickVolEnv.Init(samplerate);
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kickVolEnv.SetTime(ADENV_SEG_ATTACK, .01);
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kickVolEnv.SetTime(ADENV_SEG_DECAY, 1);
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kickVolEnv.SetMax(1);
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kickVolEnv.SetMin(0);
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//Initialize the kick and snare buttons on pins 27 and 28
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//The callback rate is samplerate / blocksize (48)
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snare.Init(hardware.GetPin(27), samplerate / 48.f);
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kick.Init(hardware.GetPin(28), samplerate / 48.f);
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//Start calling the callback function
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hardware.StartAudio(AudioCallback);
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// Loop forever
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for(;;) {}
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}
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